(If there was another word, it would be “DayZ.” More on this later.) Whether ‘Fast’ 28 Days Later, John Romero classic ‘Walkers’ aka ‘Inexorable Like Lava’ – or even awful ‘Brad Pit Dogpiling’ World War Z style zombies, the role of a deader seems unbearably slow and defensive when compared to the ‘active’ role of zombie apocalypse Survivors
Perhaps what one plays is not just the game itself, but the collective idea of Zombie Survival it represents, skin hanging off its sagging putrid frame in dried bloody shreds – role playing through one who is (/often somehow inherently) ‘good enough’ to Survive that is, zombie games as some kind of dark, mutated Social Darwinian power fantasy made digitally manifest.Īt a more practical and mundane level however – why does playing a Rotter in any multiplayer videogame have to suck so much undead ass? The answer lies in one word passivity.